Skidmore College Search |  Calendar |  A-Z Index
Sun Nov 22 8:58 AM EST
  Home  |   Prospective Students  |   Current Students  |   Faculty & Staff  |   Parents & Friends |  Alumni
   

Home | Speakers Corner | Announcements | What is SBN? | SBN List Serve | Join us!

 

IGA, Co-Founded by Darren Herman '04, Raises $12M

SBN Member Darren Herman '04, Co-founder, IGA Partners, in Spotlight feature in launch of Adotas.com (formerly PM Media Group) (January 2006)

Launching an In-Game Advertising Revolution: Darren Herman of IGA Partners - January 5th 2006 Author - by Kiran Aditham Feed XML Feed

It takes some impudence to call yourself “the premier” of anything, but for a company like IGA Partners –whose tagline reads “the world's premier in-game advertising agency” – such braggadocio may be justified.In just three short years, the company has evolved into a multimillion dollar, worldwide operation by pioneering what many believe today to be the most potentially lucrative form of digital marketing: placing real world advertising into virtual PC and videogame environments. Now it's practically de rigueur for bigwig planners to discuss in-game ads as part of their media mix. But in 2002, the concept was virtually unheard of—as was IGA.

Humble beginnings often define a successful company, its formulation incited in a moment when peaceful contemplation turns into sudden revelation. IGA's roots can be traced back to just such a scenario, with thanks to the great outdoors.

For Darren Herman—co-founder and director of business development at IGA—a little trek through the woods in late 2002 provided the inspiration for opening up the in-game marketplace. By 2002, Herman had already punched his clock in the online space, having been involved with or built up a handful of companies that are still thriving today. Herman's resume up to this point already included work with full-service interactive agency I33, a position as Product Manager & In-House Entrepreneur at Conducive, as well as having founded ICS, a technology company that hosts sites for small to midsize businesses. His prolificacy even earned him a spot on an MTV documentary spotlighting the top 5 US college entrepreneurs.

But having spent the better part of the 21st century working in the music industry doing online promotion/tour management for bands through his own Dynamify Productions (which entailed work with Sony BMG, Columbia Records and the South by Southwest Music Fest among many others), the business major was now at a crossroads in his career.

While up in Saratoga Springs, New York, Herman recalls that one day he had occasion to take a walk through the woods. “They had these beautiful hiking trails…in the middle of nowhere,” Herman says. “I was taking this walk through the woods one day, thinking, ‘I was just in the music industry, I've done a lot of interactive. What's next?'”

What was next, it turns out, had everything to do with his twin passions: video gaming and interactive marketing. “I'd just played video games the night before with a bunch of friends and I'd always been toying with putting a product placement within a game,” Herman recounts. Pausing to ask the question turned out to be enough to turn his thoughts into actions.

Meeting Herman in the sparse yet colorful New York City headquarters of IGA Partners, it's amazing to see how far he's taken the ideas generated during that idyllic stroll, over such a short period of time. Bearing a healthy resemblance to tennis ace Pete Sampras, but with a baby face that defies his decade's worth of experience online, the New York native with South African blood tells me that it was both the relative obscurity and untapped potential of in-game ads that spurred him to pursue the medium.

“I worked with all these brands and thought, ‘Well, they're going to have to get in videogames. There are 500 million gamers out there,'” Herman says. “So I started researching videogames: how many people play, how big the industry is, and how many titles come out per year. After realizing there are over 500 million gamers and that it's an $11 billion business with over 4,000 titles that come out a year, it was like ‘Whoa, this is a huge marketing platform. There's something here.'”

OTHER AWARDS / PRESS MENTIONS

· Featured in Crains NY Business Journal (January 2006)

· Key speaker at the Digital Entertainment Media Expo (Los Angeles, November 2005)

· Highlighted in iMediaConnection, MediaPost, Ziff Davis Publications, ClickZ, MarketingVox.com, AdWeek, Advertising Age, MediaWeek, LiveDigitally regarding in-game advertising agencies (September/October 2004)

· Interbrand's BrandChannel Story on Darren Herman (November 2004)

· Company to watch according to Avenue-A/Razorfish's 2005 Media Outlook

· Highlighted in Gartner Group (G2)'s report on Advergaming for 2005

· Spoke at the Advertising in Games Forum (New York, April 2005)

· Highlighted in MediaWeek/AdWeek/Brandweek for in-game advertising (March-May 2005)

· Led European workshop on in-game advertising at GDI (Zurich, May 2005)

· Featured in a CBS News article on video game advertising (July 2005)

· Appeared in a NY-1 television segment on in-game advertising (May 2005)

· Panelist at the Advertising in Games Forum (San Francisco, July 2005)

· Participating judge at the National Federation of Teaching Entrepreneurship Conference (May 2005)

· Spoke at the African American Design and Gaming Conference in October 2004 in Silver Spring, Maryland

· Featured to speak at the Junior Achievement Awards for Marketing Strategy in December 2004 (New York City)

· Featured in The Web Hosting Review (September 2004) for most innovative marketing campaign

· Featured in The Journal News , Binghamton Sun , and Saratogian newspapers in 2002 and 2003, and in Churn magazine in 2003 on how to start a company in the arts, and in various other press in 2001.

· MTV Networks documentary on college entrepreneurs, October 2003.

· Featured in College Talks 2002-2005 about developing and executing an entrepreneurial / marketing concepts, to students at Stanford University, Harvard University, Yale University, Massachussetts Institute of Technology, Skidmore College, Union College, University of Albany, University of Miami, White Plains High School.

· Inducted into the Kids Hall of Fame, 2000 (age 17).

· Awarded second place as one of Sony's Most Wired Students in America, 2000.

Back




Creative Thought Matters.
Skidmore College · 815 North Broadway · Saratoga Springs, NY · 12866

Skidmore College Main Links
©2009 Skidmore College · Contact Information
Home | About Skidmore | Prospective Students | Current Students | Faculty & Staff
Parents & Friends | Alumni