Arena Polo

When a fast game such as polo is brought into an indoor arena there is a whole new dynamic. Indoor polo players use the boards to make plays, have to find openings in tight spaces, and require a keen game sense.

Teams play three against three with only four chuckkers in a game. Unlike outdoor teams, intercollegiate teams do not bring their ponies with them to a game but rather ride the home teams ponies. Therefor, we are required to have enough ponies for two teams to play with each horse playing two chuckers. A regulation game shall be four periods of 7 1/2 minutes with intervals of 4 minutes after each period except the second period. There shall be a 10 minute interval after the second period. In the event of a tie at the end of the last regular period, the game shall continue, after a 10 minute interval, with additional periods, as required, the team first scoring to be declared the winner. When the Umpire blows the whistle and stops play during a period for any cause provided in these rules, the clock shall be stopped, and the elapsed time shall not be deducted from the length of the period. When a goal is scored, the Umpire shall signal by raising an arm and time shall not be taken out.

A player's handicap is based on a game of four 7 minute periods. The aggregate handicaps of the players of each team shall constitute the team handicap. In games played with handicap, the difference in team handicaps will be awarded to the team with the lesser handicap and count as goals scored.