When a fast game such as polo is brought into
an indoor arena there is a whole new dynamic. Indoor polo players use
the boards to make plays, have to find openings in tight spaces, and require
a keen game sense.
Teams play three against three with only four chuckkers in a game. Unlike
outdoor teams, intercollegiate teams do not bring their ponies with them
to a game but rather ride the home teams ponies. Therefore, we are required
to have enough ponies for two teams to play with each horse playing two
chuckers. A regulation game shall be four periods of 7 1/2 minutes with
intervals of 4 minutes after each period except the second period. There
shall be a 10 minute interval after the second period. In the event of
a tie at the end of the last regular period, the game shall continue,
after a 10 minute interval, with additional periods, as required, the
team first scoring to be declared the winner. When the Umpire blows the
whistle and stops play during a period for any cause provided in these
rules, the clock shall be stopped, and the elapsed time shall not be deducted
from the length of the period. When a goal is scored, the Umpire shall
signal by raising an arm and time shall not be taken out.
A player's handicap is based on a game of four 7 minute periods. The aggregate
handicaps of the players of each team shall constitute the team handicap.
In games played with handicap, the difference in team handicaps will be
awarded to the team with the lesser handicap and count as goals scored.