Motivating seniors to exercise better target of research
Motivating seniors to exercise better target of research
Union College involved in $200K effort
Reprinted with permission from the
Daily Gazette, June 5, 2008
By Justin Mason
Who said video games are bad for you?
Studies indicate certain interactive games can improve
health-related behaviors and outcomes. Now a pair of Capital Region
researchers collaborating at Union College are embarking on a
privately funded two-year research project to further examine this.
Cay Anderson-Hanley, an assistant professor of psychology at Union,
and Paul Arciero, an associate professor of exercise science at
Skidmore College, will research the effects of an interactive form
of stationary cycling on a group of senior citizen volunteers.
The $200,000 study is among a dozen advanced through the Robert
Woods Johnson Foundation's Health Games Research program, which
will measure potential gains through video games.
"We've seen the trend with video games and the penetration of video
games within homes," explained Chinwe Onyekere, a program officer
with the foundation. "We thought maybe we could kind of harness the
power of video games to improve health and health care."
The study at Union will monitor 50 volunteers from area senior
homes and independent living facilities and then gauge how an
enhanced stationary cycling program will affect their willingness
to exercise. Participants in the study group will be monitored over
a four-month period as they ride a "cybercycle" connected to a 3-D
simulator they can watch while exercising.
During the initial phases of the study, Anderson-Hanley said the
seniors will be given an avatar, a surrogate, and will have an
opportunity to compete against themselves. But as the study
progresses, they will be able to compete against other seniors via
the Internet and eventually within a team of their peers in a
virtual league.
Anderson-Hanley said a control group of seniors will ride the
stationary cycle, but will not have a competitive component. All
participants will be given a free membership to the cybercyle
service, so that researchers can see if they are naturally drawn to
using it for exercise.
"Ultimately, we really hope this kind of technology will be useful
for seniors who have very limited exercise options and have been
very unmotivated to exercise," she said.
Research has suggested good exercise habits can help bolster brain
activity and diminish the onset of dementia. Unfortunately, less
than 10 percent of the senior population exercises the recommended
amount and intensity for their age group.
"We're trying to not only look at the physiological outcomes, but
also the cognitive outcomes of this study," she said.
Other institutions to receive grants from the foundation include
Cornell University in Ithaca, the University of Florida and the
University of North Carolina. The grant program is based at the
University of California, Santa Barbara.
"Together, the 12 studies will help us better understand how people
respond to various types of health games," said Debra Lieberman,
the program's director and a communication researcher at UC Santa
Barbara. "This will potentially lead to new game-based applications
that can more effectively engage and motivate players to improve
their health."
2008 the
Daily Gazette