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Skidmore College
American Studies Department

Spring 2020 Courses

100 Level Courses

AM 101W 001 A Humerous (Dis)Course

Rebecca Krefting | 4 credits

In this course we will use stand-up comedy to think critically about American culture and to explore key moments and transitions in American history. As burgeoning Americanists, we will examine the history of stand-up comedy as the history of the United States – that comedy reflects the institutions and ideologies shaping cultural production; the same institutions and ideologies that prompt us to warfare, that determine who has rights and who does not and that influence on out consumptive practices. This course will examine the history of cultural production in America, specifically through the cultural form of stand-up comedy/comic performace and how it has been influenced and shaped by shifts in social consciousness, changing economy, industrial and technological innovations, political events, public/popular discourses and global conflict and relations.

AM 101W 002 Cultural Geographies

Jaque Miciieli-Voutsinas | 4 credits

What is American "culture"? Is American "culture" a thing, an idea, a set of practices, or a myth? Does American culture unite or divide us? Is American culture connected to certain people or places, or is it mobile? How does it impact the way people perceive themselves in relation to others, locally and globally? What about all of these questions is geographic, and does thinking about American culture geographicaly give us a different understanding of the term? For instance is culture an important concept to how we perceive collective values and live in relation to others around us? AM 101 is designed to address these and other questiions about something called American "culture." To do so, it will introduce students to the interdisciplinary study of American cultural identity and the ways that a geographic approach helps us make sense of the cultural practices that shape the places in which we live, and the people believed to occupy them. In AM 101, students will examine how questons of American culture are always already questions of geography, identity, history, and belonging, and how a geographic approach to such questions helps us understand the contemporary world in more critical ways.

200 Level Courses

AM 261C Gaming, American Society and Culture

Aaron Pedinotti | 3 credits

This course explores the multivalent significance of gaming to American society, and examines. the many ways in which diverse forms of gamic praxis have been represented in American culture. Taking an interdisciplinary approach to these topics, it presents gaming as a set of socio-cultural practices with profound resonance and effects in American life. Culturally oriented units of the course focus on representations of gaming in films, televison shows, literary novels, genre fiction, and in games themselves. Other units focus on the intertwinement of gaming with broader social, political, and economic issues.  These include questioins of ethnic, racial, and gender. diversity in games; the emergence of game industries as economic rivals to Hollywood; the relationship of these industries and their practices to America's place in the global economy; the historical roles of game theory in US military planning and diplomacy; the increasing influence of online game communities and fan cultures in mainstrean US society; debates and moral panics over violence in games; and the potential role of games as educational and persuasive technologies. Game genres studied iin the course include console and arcade-style videogames, war and strategy games, tabletop and massive multiplayer online RPGS, collectible card games, and games accessed through augmented and virtual reality platforms. Readings include fiction, theoretical texts, game studies literature, and cultural and ethnographic writings on American gaming. Evaluation is based on reading responses, participation, and papers. Some experiential engagement with gaming is also a part of the curriculum.

AM 261D Critical Museum Studies

Jacque Micieli-Voutsinas | 4 credits

What do material objects and cultural relics tell us about individual and collective experiences, past and present? How do people and cultures assemble, preserve, and display objects of cultural significance to form narratives of cultural identity and history, and who or what determines what is "culturally significant"? To answer these and other questions, this course will provide students with an understanding of the material and discursive practices of museums, memorials, and archives in constructing narratives of cultural history and identity. Focusing on the curatorial processes of material objects and the discourses they shape, produce, and manage about American identity, history, and culture, this course blends hands-on and theoretical approaches and provides students with knowledge of Critical Museum Studies in 20th and 21st century America.

300 level courses

AM 351C 001 Sexuality and Space

Jacque Micieli-Voutsinas | 3 credits

How has the city come to signify much of LGBT life in the 20th and 21st centuries? How are prevailing attitudes about sexuality (heterosexual and homosexual) expressed and codified within urban spaces and place? While interdisciplinary studies of sexuality have recently shifted to incorporate rural landscapes and other non-urban environments, much of the urban landscape has yet to be accounted for, particularly with regard to difference. In order to account for such difference. we must critically engage the urban environment and the ways it continues to normalize certain spaces and sexual identities – including gay and lesbian – within the city's landscape. 

AM 351C 002 American Science Fiction

Aaron Pedinottii | 3 credits

This course takes a multi-medial, socio-historically focused, and intersectional approach to the study of American science fiction. Tracing the genre's history from its 19th century origins to today, the course surveys novels, short stories, television shows, and films from numerous sub-genres of American science fiction. While doing so, it explores the diverse ways that such texts have refracted major issues in American society and culture and examines science fictional representations of diverse social identities. Writers studied in the course include Edgar Allen Poe, Edward Paige Mitchell, Isaac Asimov, Robert Heinlein, Joanna Russ, Octavia Butler, Kim Stanley Robinson, Margaret Atwood, William Gibson, Paulo Baciagalupi and N.K. Jemison. Television screenings will sample classic episodes of major American sci-fi programs such as The Twilight ZoneStar Trek (in multiple generations), the previous decade's reboot of Battlestar Galactica, and contemporary series such as Undone, Maniac, and The Expanse. Cinematic screenings will include classic and contemporary science fiction films such as 2001: A Space Odyssey, Blade Runner, Ex Machina, and Upstream Color. For students who are interested in interactive digital narratives, assignments will offer options for independent research into science fiction videogames and VR stories. Subgenres of science fiction to be studied include space opera, cyberpunk, steampunk, military science fiction, cli-fi, Afrofuturism, and dystopian and utopian fiction. Throughout the course, several socio-political, historical, technological, and ecological themes will be addressed. These include representations of race, gender, sexual identity, and social class in science fictional texts; refractions of 20th and 21st century anxieties about the impact of such technologies as nuclear weapons, genetic engineering and artificial intelligence; future-oriented speculations about the fate of American representative democracy in the face of new social and technological developments; pessimistic and optimistic takes on the looming possibility of ecological collapse; and the perceived promises and dangers posed by posthumanism, transhumansim, the singularity, collective intelligence and hive minds. As each of these themes and topics are explored, students will be encourages to conceive of science fiction as a genre that concerns the present as much as the future, and to approach the many worlds that we will visit with equal degrees of critial consciousness, caution, and wonder.